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Showing posts from December, 2024

Game Scene Final Project Post

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Our project was based on Uncharted 4 A Thief's End, but we also pulled some inspiration from the other Uncharted games. We wanted to do A Thief’s End in Uncharted 4 because of the giant ship in the level that we wanted as our centerpiece. What we went for was a sort of ambiance when traveling through the caves with both of them being a little dark as there are no light sources in them besides the torches in the first tunnel and the flashlight or lantern that you can find outside of the caves. In Uncharted you play as a treasure hunter and so we tried capturing the same feeling that you would get by adding in a rope swing mechanic to challenge the player on whether or not they can even make it to the cave. The story behind our scene was supposed to be a lone treasure hunter that was searching through a small cave and finds a little bit of treasure but then continues to find the real treasure was hidden behind another set of secret doors where they will then find more jewels, ...

Sprint Review 5 - 12/11/2024

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      The first thing that I worked on was getting the UI setup for the scene so that you know what key to press as you move along through the scene. We found this to be important because there are around 4 different keys you need to press not including WASD and space. What I did for that was to have the text pop up when you walk within range of the item instead of having it in the corner of the screen as we thought it would look better that way. After that I found some background music for the scene and implemented it into the scene as. The music chosen was some cave ambient noise to fit the feel of the scene when you walk inside.       Some of the things I worked on was getting a respawn feature in the scene as a way to make it easier to move around and does not make you restart the whole thing if you fall off because you missed the rope swing part of the map. Even though it is easy to make it past the rope swing part we still felt that there should be so...