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Showing posts from November, 2024

Sprint Review 4 - 11/20/2024

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     What I mainly did this sprint is work on the flashlight and lantern on an and the pickup for the other objects. It was interesting to do it because I have never done something like this before where I am turning on and off the light attached to the object but, I am also grabbing the object's emissive if we decide to use that as another way to show light. The script was also in a way that we didn't need to use either emissive or the light if we didn't want one of them.      I also added the same pickup and drop to other objects. I did end up needing to make two different scripts for it as if I tried using the one used on the lights for the other objects it would break the game because the other objects did not have a light source attached to them so when you would pick it up the code would freak out. The easiest way that I found to get around it was to have a second script that did not have the light on it and put that on all other objects.   ...

Sprint Review 3 - 11/13/2024

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     This sprint was a little bit of a bad one because I had some other work that needed to be completed for another class. With that said all I ended up doing was the roof of the cave and within the sides of the roof I ended up making a whole in it if we decided to walk in through the top of the cave then walk down so that it simulates that we are going down into the earth and not just walking from room to room with a cave as the set design.      I did make a big and a small one while also having two different versions of each, one with a hole in the roof and one without a hole in the roof. I did the two designs because my group was a bit split on what we would do, so I just did both so that we could easily switch to either one later on if we wanted to.      Also, with each one made there was another made that did not have the door on the side as even though we were deciding of coming in through the top I wanted to have the other ones just i...

Sprint Review 2 - 11/5/24

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     At the start of the sprint I did the rope swing mechanic which was giving me some trouble so what I ended up doing with it is you never actually see the player launch off the rope onto the ground, instead when you grab the rope the player's body is teleported onto the other platform and only after you let go of the rope does the player's body reappear. I also had to change the way you move on the rope as when you started to only go back and forth you would still end up spinning around and it wouldn't look right when you are looking left and end up jumping off straight.      The flashlight was also giving me some trouble because I was trying to make it have this bend and it was not coming out how I was wanting it to, but eventually I was able to make it look good enough and settled on the design I had. I also didn't want to go too overboard with the tri-count as I didn't want to have a good chunk of the count be just a flashlight when the big ones shoul...